This week the cast enjoys some nostalgic fun with some quick rounds of Twisted Metal III. Depending on who you’re talking to this is either a great game or a terrible game, and many Twisted Metal diehards fervently declare that the 989 Studios games are “non-canon” in the Twisted Metal world. Non-canon? I didn’t realize there was such a thing asĀ canonizationĀ in this game. It’s a freakin’ demo derby on steroids! Get over it.
After weeks and weeks of problems, setbacks, and missed deadlines we’re finally pleased to present to you our highly anticipated LSD episode. No, we don’t actually take LSD, but me might as well have done so because this game is a trip. It’s the appropriately titled Japanese-only PS1 game from developer Asmik Ace Entertainment. Touted as a “Dream Emulator” this game lets you “have a dream” wherein you interact with environments and objects to alter and change the course of your experience. That’s it.
It sounds simplistic, and it is, but holy hell do Japanese people have weird dreams.
(Portions of this article are taken from the article “Boom Adapter” from RFSHQ.com’s content line-up on May 13th, 2007.)
My job as a game columnist is to be able to play games, take screenshots or other footage of said games, and then blast the holy hell out of them. This is incredibly easy to do when it comes to using console emulators on a computer, and the first time I was made aware of them in middle school started a fire that’ll likely burn the rest of my life. Emulation is a godsend for those of us who want to play classic video games but either A) cannot afford to spend $50 for The Legend of Zelda on eBay, B) don’t feel like blowing into a cartridge ten times, or C) both A and B except instead of Zelda the game is Action 52. My answer choice is C. There is a certain threshold, though, wherein at some point playing console games with a QWERTY keyboard becomes cumbersome and difficult and the Nintendo 64 marked this point by featuring a controller with an analog stick, a D-pad, a trigger, two shoulder buttons, and six face buttons all wrapped up in a design that required at least three hands to hold.
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